Jing’s career path is all about GPU, his experience in GPU ranges from high-level apps like game engine and GPU-accelerated data viz, through mid-level graphics API instrumenting tools, to low-level GPU performance profilers.
Besides being an technical expert, Jing is also an active githuber, a writer and a speaker.
As an engineer
Jan 2015 - Present, Senior GPU Infrastructure Architect, NVIDIA
Leader of two distinct teams, mentoring members and planning schedules:
A team with computer graphics expertise, delivering graphics API (Vulkan and OpenGL) instrumenting tools. Generating real world stimulus and performance data for Tegra BU, Geforce BU and Quadro BU, impacts GPU design, silicon bring-up and competitive analysis.
A team composed of full-stack experts, delivering WebGL-accelerated temporal data viz and python based data mining frameworks.
Aug 2014 - Jan 2015, Software Engineer II, Microsoft
The first engineer in Xbox Advanced Technology Group in China.
Supporting Tencent, Perfect World etc. to improve Xbox One games for China market.