Democratizing Visual Computing

Jing Zhang / 张静

Jing is a expert in Computer Graphics and Computer Vision. He can speak multiple programming languages, e.g. C, C++, Python, JavaScript, glsl and Java. He has shipped products on Windows, Linux, macOS, Android, iOS and Xbox.

Jing’s career path is all about GPU, his experience in GPU ranges from high-level apps like game engine and GPU-accelerated data viz, through mid-level graphics API instrumenting tools, to low-level GPU performance profilers.

Besides being an technical expert, Jing is also an active githuber, a writer and a speaker.

As an engineer

Jan 2015 - Present, Senior GPU Infrastructure Architect, NVIDIA

Leader of two distinct teams, mentoring members and planning schedules:

Aug 2014 - Jan 2015, Software Engineer II, Microsoft

Apr 2012 - Jul 2014, GPU Infrastructure Architect, NVIDIA

Jul 2011 - Mar 2012, Senior Software Engineer, ShanDa Interactive

Mar 2011 - Jul 2011, Game Engine Programmer, Ubisoft

May 2010 - Feb 2011, Junior Programmer, 2K Games

Jul 2008 - Apr 2010, Electrical Engineer, State Grid Corporation

Sep 2004 - Jun 2008, Bachelor of Computer Science, SJTU

As a githuber

As a writer

As a speaker