## Universal_Render_Pipeline_Lit_4 ### [D]0048 glDrawElements(420) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0048](const_buffer--0048.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0048_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0048_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Ground_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Ground_Albedo.jpg" border="2")![t3: Ground_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Ground_Normal.jpg" border="2")![t4: Ground_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Ground_MetallicOcculusionSmoothness.jpg" border="2")![t5: Ground_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Ground_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") `event_0430 glActiveTexture` `event_0431 glActiveTexture` `event_0432 glBindTexture` `event_0433 glActiveTexture` `event_0434 glBindTexture` `event_0435 glActiveTexture` `event_0436 glBindTexture` `event_0437 glActiveTexture` `event_0438 glBindTexture` `event_0439 glActiveTexture` `event_0440 glBindTexture` `event_0441 glBindBuffer` `event_0442 glUnmapBuffer` `event_0443 glUseProgram` `event_0444 glUniform4fv` `event_0445 glUniform4fv` `event_0446 glUniform4fv` `event_0447 glUniform4fv` `event_0448 glUniform4fv` `event_0449 glBindBufferBase` `event_0450 glBindBuffer` `event_0451 glBufferSubData` `event_0452 glBindBufferBase` `event_0453 glActiveTexture` `event_0454 glActiveTexture` `event_0455 glBindBufferRange` `event_0456 glBindBufferBase` `event_0457 glActiveTexture` `event_0458 glActiveTexture` `event_0459 glActiveTexture` `event_0460 glActiveTexture` `event_0461 glDrawElements` -------- -------- ### [D]0049 glDrawElements(264) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0049](const_buffer--0049.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0049_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0049_z.jpg" border="2") -------- ![t0: Texture_234 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_234.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: OBS_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="OBS_Albedo.jpg" border="2")![t3: OBS_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="OBS_Normal.jpg" border="2")![t4: OBS_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="OBS_MetallicOcculusionSmoothness.jpg" border="2")![t5: OBS_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="OBS_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") `event_0462 glActiveTexture` `event_0463 glActiveTexture` `event_0464 glBindTexture` `event_0465 glBindBufferRange` `event_0466 glBindBufferBase` `event_0467 glActiveTexture` `event_0468 glBindTexture` `event_0469 glActiveTexture` `event_0470 glBindTexture` `event_0471 glActiveTexture` `event_0472 glBindTexture` `event_0473 glActiveTexture` `event_0474 glBindTexture` `event_0475 glDrawElements` -------- -------- ### [D]0050 glDrawElements(312) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0050](const_buffer--0050.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0050_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0050_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: PlasticRidges_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRidges_Albedo.jpg" border="2")![t3: PlasticRidges_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="PlasticRidges_Normal.jpg" border="2")![t4: PlasticRidges_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRidges_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRidges_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRidges_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") `event_0476 glActiveTexture` `event_0477 glActiveTexture` `event_0478 glBindTexture` `event_0479 glBindBufferRange` `event_0480 glBindBufferBase` `event_0481 glActiveTexture` `event_0482 glBindTexture` `event_0483 glActiveTexture` `event_0484 glBindTexture` `event_0485 glActiveTexture` `event_0486 glBindTexture` `event_0487 glActiveTexture` `event_0488 glBindTexture` `event_0489 glDrawElements` -------- -------- ### [D]0051 glDrawElements(2820) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0051](const_buffer--0051.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0051_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0051_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: PlasticRough_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_Albedo.jpg" border="2")![t3: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t4: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") `event_0490 glActiveTexture` `event_0491 glBindBufferRange` `event_0492 glBindBufferBase` `event_0493 glActiveTexture` `event_0494 glBindTexture` `event_0495 glActiveTexture` `event_0496 glBindTexture` `event_0497 glActiveTexture` `event_0498 glBindTexture` `event_0499 glActiveTexture` `event_0500 glBindTexture` `event_0501 glDrawElements` -------- --------