## Universal_Render_Pipeline_Lit_4_2 ### [D]0056 glDrawElements(132) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0056](const_buffer--0056.html)  -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2") `event_0592 glActiveTexture` `event_0593 glActiveTexture` `event_0594 glBindTexture` `event_0595 glActiveTexture` `event_0596 glBindTexture` `event_0597 glActiveTexture` `event_0598 glBindTexture` `event_0599 glActiveTexture` `event_0600 glBindTexture` `event_0601 glActiveTexture` `event_0602 glBindTexture` `event_0603 glActiveTexture` `event_0604 glBindBuffer` `event_0605 glUnmapBuffer` `event_0606 glUseProgram` `event_0607 glUniform4fv` `event_0608 glUniform4fv` `event_0609 glUniform4fv` `event_0610 glUniform4fv` `event_0611 glUniform4fv` `event_0612 glBindBufferBase` `event_0613 glBindBuffer` `event_0614 glBufferSubData` `event_0615 glBindBufferBase` `event_0616 glActiveTexture` `event_0617 glActiveTexture` `event_0618 glEnableVertexAttribArray` `event_0619 glVertexAttribPointer` `event_0620 glBindBufferRange` `event_0621 glBindBufferBase` `event_0622 glActiveTexture` `event_0623 glActiveTexture` `event_0624 glActiveTexture` `event_0625 glActiveTexture` `event_0626 glDrawElements` -------- -------- ### [D]0057 glDrawElements(3816) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0057](const_buffer--0057.html)  -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2") `event_0627 glActiveTexture` `event_0628 glActiveTexture` `event_0629 glBindBufferRange` `event_0630 glDrawElements` -------- -------- ### [D]0058 glDrawElements(924) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0058](const_buffer--0058.html)  -------- ![t0: Texture_235 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_235.jpg" border="2") `event_0631 glActiveTexture` `event_0632 glActiveTexture` `event_0633 glBindTexture` `event_0634 glBindBufferRange` `event_0635 glDrawElements` -------- -------- ### [D]0059 glDrawElements(2640) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0059](const_buffer--0059.html)  -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2") `event_0636 glActiveTexture` `event_0637 glActiveTexture` `event_0638 glBindTexture` `event_0639 glBindBufferRange` `event_0640 glDrawElements` -------- --------