## Universal_Render_Pipeline_Lit_5 ### [D]0052 glDrawElements(4896) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0052](const_buffer--0052.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0052_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0052_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: PlasticRough_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_Albedo.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t4: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") `event_0502 glActiveTexture` `event_0503 glActiveTexture` `event_0504 glBindTexture` `event_0505 glActiveTexture` `event_0506 glBindTexture` `event_0507 glActiveTexture` `event_0508 glBindTexture` `event_0509 glActiveTexture` `event_0510 glActiveTexture` `event_0511 glBindBuffer` `event_0512 glUnmapBuffer` `event_0513 glUseProgram` `event_0514 glUniform4fv` `event_0515 glUniform4fv` `event_0516 glUniform4fv` `event_0517 glUniform4fv` `event_0518 glBindBufferBase` `event_0519 glBindBufferBase` `event_0520 glActiveTexture` `event_0521 glDisableVertexAttribArray` `event_0522 glBindBufferRange` `event_0523 glBindBufferBase` `event_0524 glActiveTexture` `event_0525 glActiveTexture` `event_0526 glActiveTexture` `event_0527 glActiveTexture` `event_0528 glDrawElements` -------- -------- ### [D]0053 glDrawElements(2505) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0053](const_buffer--0053.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0053_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0053_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: PlasticRough_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_Albedo.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t4: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") `event_0529 glBindBufferRange` `event_0530 glDrawElements` -------- --------