# VS ```glsl hlslcc_mtx4x4unity_ObjectToWorld 0.134 0.000 0.991 0.000 0.000 1.000 0.000 0.000 -0.991 0.000 0.134 0.000 0.566 0.000 -0.508 1.000 hlslcc_mtx4x4unity_WorldToObject 0.134 0.000 -0.991 0.000 -0.000 1.000 0.000 0.000 0.991 -0.000 0.134 0.000 0.428 -0.000 0.629 1.000 unity_LODFade 0.000 0.000 0.000 0.000 unity_WorldTransformParams 0.000 0.000 0.000 1.000 unity_LightData 0.000 0.000 0.000 0.000 unity_LightIndices nan 0.000 0.000 0.000 1.000 1.000 0.000 0.000 unity_ProbesOcclusion 0.002 0.004 576.000 270.000 unity_SpecCube0_HDR 1.000 1.000 0.000 0.000 unity_LightmapST 0.000 0.000 0.000 0.000 unity_DynamicLightmapST 0.000 nan 0.000 0.000 unity_SHAr 0.000 1.000 1.000 0.000 unity_SHAg 0.000 0.001 0.002 1152.000 unity_SHAb 540.000 1.000 1.000 0.000 unity_SHBr 0.000 0.000 0.000 0.000 unity_SHBg 0.000 0.000 nan 0.000 unity_SHBb 0.000 0.000 1.000 1.000 unity_SHC 0.000 0.000 0.001 0.031 ---------------------------------- _BaseMap_ST 1.000 1.000 0.000 0.000 _BaseColor 0.876 0.876 0.876 1.000 _SpecColor 0.033 0.033 0.033 1.000 _EmissionColor 0.000 0.000 0.000 1.000 _Cutoff 0.500 _Smoothness 1.000 _Metallic 0.000 _BumpScale 1.000 _OcclusionStrength 1.000 ---------------------------------- _LightDirection -0.542 0.707 0.455 _ShadowBias -0.034 -0.034 0.000 0.000 hlslcc_mtx4x4unity_MatrixVP 0.016 0.018 0.014 0.000 0.020 0.000 -0.018 0.000 -0.013 0.022 -0.012 0.000 -0.056 0.530 -0.315 1.000 ---------------------------------- ```